package Tankclient;

import java.awt.*;
import java.util.List;

public class Missile {

	public static final int XSPEED = 10;
	public static final int YSPEED = 10;
	
	public static final int WIDTH = 10;
	public static final int HEIGHT = 10;
	
	private int x,y;
	Tank.Direction dir;
	//33
	private boolean live = true;
	
	private TankClient tc;
	
	private boolean good;
	
	public boolean isLive() {
		return live;
	}

	public Missile(int x,int y, Tank.Direction dir) {
		this.x=x;
		this.y=y;
		this.dir=dir;
	}
	
	public Missile(int x,int y, Tank.Direction dir,boolean good,TankClient tc) {
		
		this(x,y,dir);
		this.good=good;
		this.tc = tc;
	}
	
	public void draw(Graphics g) {
		
		if(!live) {
			tc.missiles.remove(this);
			return;
		}
		
		Color c = g.getColor();
		
		
		g.setColor(Color.BLACK);
		g.fillOval(x, y, WIDTH, HEIGHT);
		g.setColor(c);
		move();
		
	}
	
	
	public void move() {
		switch(dir) {
		
		case L :
			x -= XSPEED;
			break;
		case LU :
			x -= XSPEED;
			y -= YSPEED;
			break;
		case U :
			y -= YSPEED;
			break;
		case RU :
			x += XSPEED;
			y -= YSPEED;
			break;
		case R :
			x += XSPEED;
			break;
		case RD :
			x += XSPEED;
			y += YSPEED;
			break;
		case D :
			y += YSPEED;
			break;
		case LD :
			x -= XSPEED;
			y += YSPEED;
			break;			
		}
		if(x < 0 || y < 0 || x > TankClient.GAME_WIDTH || y > TankClient.GAME_HEIGHT) {
			live = false; 
			tc.missiles.remove(this);
		}
			
	}
	
	public Rectangle getRect() {
		return new Rectangle(x, y, WIDTH, HEIGHT);
		}

	
	public boolean hitTank(Tank t) {
		if(this.live &&
				this.getRect().intersects(t.getRect()) && t.isLive()
				&& this.good !=t.isGood()) {
			//t.setLive(false);
			if(t.isGood()) {
				t.setLife(t.getLife()-20);
				if(t.getLife()<=0){
				t.setLive(false);}
			}else {
				t.setLive(false);
				tc.tanks.remove(t);
			
			}
			this.live = false; 
			Explode e  = new Explode(x,y, tc);
			tc.explodes.add(e);
			return true;
		}
		return false;

	}
	
	public boolean hitTanks(List<Tank> tanks) {
		
		for(int i=0;i< tanks.size() ; i++) {
			if(hitTank(tanks.get(i))) {
				return true;
			}
		}
			
		return false;
	}
	
	  public boolean hitWall(Wall w) {
		    if (this.live && this.getRect().intersects(w.getRect())) {
		      this.live = false;
		      return true;
		    }
		    return false;
		  }
	

	
}